This miniature began life as a test for modelling battle damage. Somehow it seemed appropriate that it become a Berserker - you can imagine them continuing to fight, being at the forefront of an assault as the enemy desperately blaze away! I've tried to model him in a fairly relaxed pose; The battle is over, he's got his prize and his neural implants have deactivated. Are his wounds finally catching up with him, or is it instead a moment of reflection?
I've attempted to model a mix of different types of damage: There is projectile damage, which was done by drilling a small hole and then shaving outwards from the rim with a craft knife, and I also carved some runnels to represent glancing shots or even melee damage. Finally, I added some GS to his chest plate and left knee to make it look like the armour had been hit by some kind of energy or heat weapon and melted! Iacton over at the Greatcrusade offered some great advice on painting armour damage, starting with a darker grey colour and then using lighter shades on the bottom of the hollow to make it look like its catching the light, and I've attempted to use that here.
I added a single arterial blood splatter accross his chest, perhaps from the final and killing blow on the poor unfortunate who's head he now carries in his hand! The head is from the WFB zombie sprue (which has a great selection of gormless looking heads for things like this!) with GS used for the hair.
'Nam: The Air War
1 week ago