Wednesday, 2 February 2011

Using Blood Angels 5th Edition to represent Pre-Heresy World Eaters



Previously, I considered the White Dwarf Blood Angel codex to be pretty useful for representing Pre-Heresy World Eaters. There were other options (see the article here), but for the type of force I was representing, that codex had far more positives than negatives. Please note that this article follows on from the now defunct article featuring the previous White Dwarf codex, linked above.

Fast forward a few years (and then a delay of over 6 months until I actually got hold of a copy!) and now we have, what in my mind, is perhaps the ideal codex to represent the 13th Legion on the tabletop. This article will go into depth as to why I think this is the case, and how the versatility of the codex can be used to represent a variety of different PH WE forces, from both the beginning of the Crusade to the Heresy itself.

I will note when I am writing my own opinions on background, everything else is referenced from the Index Astartes: World Eaters article, the Horus Heresy: Collected Visions book and the Horus Heresy book series itself. I will also welcome any comments on the article, and will amend any of the inevitable errors or omissions!

It should also be noted that when talking about Pre-Heresy, much of it comes down to personal interpretation. The fact that, despite the HH book series, so much of it remains a mystery means that this kind of article can only ever be advisory in the loosest possible sense. It is purely my own opinion, built upon reading the books and my own background in war gaming. It's quite possible that some people reading this will have an entirely differing viewpoint on any given situation. If that is the case, then I think it's something which should be celebrated; Pre-Heresy modelling gives us an opportunity to create something truly different, away from the increasingly defined and catalogued game universe of Warhammer 40,000. If you want to use Codex: Orcs to represent your Pre-Heresy World Eaters, while I might find it questionable, far be it from me to stop you!


A note on the character of the World Eaters

For anyone planning on creating a Pre-Heresy World Eater force, I think it's really important to establish early on exactly what type of force you want to represent. Is it the 'War Hounds', the fresh faced legion of Terrans who are just embarking on the Great Crusade, or is it the crazed and frenzied berserkers of Angron pounding on the gates of Terra? Is it something in between, where the first vestiges of madness are beginning to grip the Legion after the discovery of their gene-sire?

As I wrote in the previous article on this subject, it's important to note that the character of the Legion varied a great deal from it's initial creation to it's fall to chaos. We have now had it confirmed that the 'War Hounds' (as they would have been before the discovery of Angron) were already an assault-orientated Legion, and they engaged in brotherly rivalry with the Blood Angels who were of a similar nature. After Angron was reunited with his Legion, the introduction of 'bio-implants' (the medical procedure which turned gladiators into raging psychopaths on his home world) steadily transformed the Astartes into the blood-spilling monsters they would later become. Therefore, it is possible to characterise your WE force, using the BA codex, by how far along this 'path' the Legion is. However, it should be noted that by no means is this exclusive; remember that the Legions were massive. I imagine it would have been quite possible for distant elements of the Legion which were part of different expeditions to have had less changes made to the character of their force, while other force commanders might have embraced Angron's doctrines whole-heartedly. So, in any case, this observation of the armies 'character' should only be viewed as advisory.


Why the Blood Angel Codex?

In time I will write special character and rule profiles for the various part of the codex, but for now here are some general components of how the BA codex is especially applicable to the World Eaters:

The Red Thirst
This special rule will potentially give squads the fearless and furious charge special rules. It's a wonderful way of representing the assault-orientated nature of the Legion, and their impact when they take part in melee combat. The likely hood of a squad getting this perk can be made more likely depending on choice of special character (more on this later).

Assault Troops as a troops choice
Again, this rule represents the assault-bias of the World Eaters. You can imagine dozens of rhinos racing forward as part of a spearhead, while assault-equipped marines jump out to secure objectives! Now the '2 special weapon' rule allows you to make a similar unit to the 'flamer team' seen in the HH:CCG.

Death Company
This unit is practically crying out to be labelled as 'Berserkers'. Quite possibly one of the most dangerous close combat units in the game. If you have ever used the Death Company in a game, the look of consternation on your opponent's face as move the models into base contact with their unit is absolutely as it should be, as the Berserkers were the most barbaric and frenzied assault unit of any Legion! The new rules allow you to use a variety of wargear options, and have created some great conversion opportunities.

The Special Characters
In many ways this is the most useful facet of the Blood Angels book, using 'counts as' they can be used to represent a variety of roles within the Pre-Heresy Legion. It's even possible to make a pretty good facsimile of Angron himself, or at least as close as is possible within the standard rules of the game.

Although this will be explored in greater depth in future articles, for now:

Lemartes: Has rules which transfer well to an assault orientated captain.
Astorath the Grim: Perhaps the most vital for late-crusade or Heresy era forces. Removes the 0-1 Death Company restriction (allowing an army of Berserkers!) and also increases the likelyhood of squads getting the 'red thirst' rule to 50%, which again can perfectly represent the assault-orientated bias of the force. A combat monster in his own right, attach to the front of a unit of Death Company to create an assault unit worthy of the 13th Legion!
Mephiston: This marine has some skeletons (possibly demonic ones) hiding in his closet, and his quite crazy stat line makes him perhaps the closest contender for anyone wanting an 'Angron' in your force. Many of his psychic powers can quite easily be represented as the almost preternatural abilities of a Primarch (I shall be expanding upon this in a future article).
Sanguinary Priests: One idea is to just have them as combat medics in the force (without the cup of blood of course). Medics were a lot more prevalent back in 1st edition days, and this ties into the juxtaposition of that era's representation with 'modern' Horus Heresy background quite nicely. The added bonus of furious charge and FNP special rules can represent the characteristics of a World Eater unit.
Gabriel Seth: This chap is practically a champion of Khorne anyway, but with black pauldrons.

Furioso and Death-Company dreadnoughts
You can imagine a dreadnought taking part in 13th Legion operations would share a similar tactical acumen to his battle brothers, and would equip himself (itself?) with close combat weaponry accordingly. Similarly, what would happen if a marine previously fitted with neural implants were placed within a dreadnought? It's only a thought on my part, but I think the rules for a Death Company dreadnought might be a close approximation of this.* Of course for most of the Crusade the Legion would have utilised combined tactics, and so a standard-type dreadnought (such as those seen in the HH:CCG) could be equally applicable.

* I used a dreadnought within my own force to represent this idea (click here), referenced from the Tempus Fugitives campaign special rules.

Rhinos with Lucifer-pattern engines
This one is a little harder to justify, not least because it is noted in the BA codex that they are a recent addition to the chapter's forces. However, I think it is important to note that there are important differences in terms of relative technology between the Warhammer 30,000 and 40,000 universes. Specifically, we are often reminded of how the latter is a universe where old technology is gradually failing, it's secrets lost or forgotten. It might be logical to suppose that the higher efficiency of both the Mechanicum and Legions themselves produced rhinos during the crusade that had a performance equivalent to that of a Lucifer pattern engine. Certainly, when viewed in the wider context I don't think that it is beyond the realms of possibility!

Land Raiders
Continuing with the above line of reasoning, we know that Land Raiders were more common during the crusade. Especially if you adhere to the retconning which attempts to connect Rogue Trader and 1st edition Epic to current Horus Heresy background, this codex lets you use practically as many Land Raiders as you can afford.

The Stormraven
Although the vehicle itself was supposedly not made until the 41st millenium, the template for a small scale aerial assault vehicle gives the opportunity for scratch-builders and converters to create some form of bespoke vehicle which might have seen service during the Crusade (we know from the HH book series that several of the aircraft designations have yet to be defined beyond a title, so why not use the 'stormraven' as the basis for it's rules?)

Wargear/weaponry
Hand Flamers were a staple part of Rogue Trader and 2nd edition-era armaments. As those used by the Blood Angels are prized relics, it makes sense that they would have been used Pre-Heresy. An Infernus pistol could also represent other technology since lost, or perhaps a weapon taken from a slain alien commander or offshoot of humanity.


A note on self-restriction:

Although I am advocating the use of the BA codex in this article, at the same time I think if a true representation of the Legion is your objective, then some self-discipline in terms of unit selection is in order. Although I understand that many people will give priority to the aesthetics or rules instead of having something 100% accurate to the source material, nevertheless here are some of the areas which are important to note if you want to create an accurate army.

Jump pack-equipped assault troops
It has been acknowledged by several sources that, while they exist, these were less than plentiful for most of the Great Crusade. Subsequently an early crusade force consisting entirely jump pack equipped assault troops would not be entirely accurate. I have opted to only include a jump pack equipped unit for every standard unit mounted in a vehicle, although this is entirely up to you.

Chaplains
There is some debate as to whether some or all of the Legions featured chaplains in their forces, although the World Eaters might well have done towards the end of the Crusade and following the council of Niceaa. I have found it more characterful to use a captain model 'counts as' a chaplain (see the rules and explanation for Captain Sevruk), simply because in many ways Chaplains are a representation of the changes in the ethos and thinking of the marine chapters found in 40k.

Librarians
As above. Although Khorne is inimical to psykers, this would only have been an issue towards the end of the crusade. It's also been documented that Angron ordered the murder of all the Legion's Librarians, so they must have existed. (As a side note, it also gives you the opportunity to use this quite wonderful Forgeworld model!)

Baal Predator/Land Raider/Razorback/Land Speeder options
It has been noted that the Baal is a Blood Angel only option in the background. Similarly, the above vehicles have been explicitly labelled as post-heresy. So, does that mean they shouldn't be used? My personal opinion would be to follow the advice of the Tempus Fugitives design team and limit them to 0-1 use. This represents the ability of Crusade-era commanders and Mechanicum to make ad-hoc modifications to wargear and weaponry in regards to the situation, and the differing viewpoint of technology.

Lucifer Pattern Rhinos:
If you didn't agree with my above comments regarding the rhino, you may wish to choose to disregard the 'Lucifer engines' special rule


Use of Other Codecies
As I mentioned in my previous article on this topic, the Blood Angels codex is by no means the be-all and end-all of codex choice when it comes to representing the World Eaters. I have written above why I think it is the most prudent choice, when it comes down my own conception of the Legion in the time frame I want to represent them, but that by no means excludes other codecies.

The standard Space Marines codex would be ideal for an early crusade force, perhaps representing the War Hounds. Both the Space Wolves and Black Templar codecies are similarly assault-orientated, and arguments can be made for both of them (although you may have to exercise more self-discipline and opt not to use some of their more radical options). Similarly, a Khorne-themed force from the latest Chaos codex would be excellent for a late Crusade or even Heresy era force. To conclude, I have written this article to give people ideas for their own force, not to dictate what they should or should not do, and the standard caveat which I feel should run through the entirety of the gaming and modelling community is that no one should ever say, "actually, that's not right".


End of Part 1..
So, that's the 'core' of adapting the Codex: Blood Angels to represent your Pre-Heresy World Eater force. If anyone has any suggestions, queries or comments about what I have written here I will be happy to answer them.

The next article will switch the focus to adaptation of Special characters. Using 'counts as' troops within an army seems to be something which is attracting a great deal of negative press recently, but I want to show how this can be mitigated by making an effort as part of the design process.

If you have got this far, thanks for reading! :)

Thursday, 13 January 2011

New Pre-Heresy Link Hub: Before the Heresy

Ross (aka Whitehorn) from the Great Crusade forum has just started work on a new Pre-Heresy focused blog. What makes this one special is that he intends to use it to feature any Pre-Heresy posts from around the Blogsphere* (think 'From the Warp' but with a 30k focus).

There is a great deal of Pre-Heresy modelling and gaming going on, and I think one thing the blogging community has lacked is a central hub to bring it all together. It will also serve as a great aid for anyone who wants to get into PH, but feels a little daunted by all of the material out there. So, if you have a PH blog and want to let him know of your existence, or just want to follow the blog, click on the link below.

* (sorry for using that word, I will say 100 'hail Marys' immediately after making this post!)



On a personal note, I have just agreed to stay in Korea for another 14 months. I was back in the UK for a short while, but in amongst the drive to consume as many calories as possible in the form of mince pies and Stone's Ginger Wine (if you haven't tried it, do so!) there was precious little time for the Sons of Angron. But, I did get a little bit done, and also got my hands on the new Blood Angel Codex. So sadly it looks like additions to the modelling and painting side of things will be limited, but for the coming months this blog will most likely focus on discussion of rules and adaptations for using that Codex for the World Eaters, as well as comments on any other bits and pieces which may get released. In the meantime, I hope everyone reading had a merry Christmas (and a happy new year), and good luck for 2011!

Sunday, 19 December 2010

Techmarine Kovács

During the early days of the compliance of Konos III, Techmarine Kovács (as chief artificer in this role) directly oversaw the vast logistical operation of ensuring the entire Astartes operation was fully resourced, along with the support of both other Legion Techmarines and a sizeable human administrative staff.

During the initial stages of the invasion, his input was responsible for pinpointing the administrative centres of several of the more prominent states of Konos and thereby directing the 13th Legion spearheads. Despite the camouflaging of these command and control hubs in bunkers hidden in remote places deep underground, through observing data flow and information traffic using auspexes from orbit, Kovács was able to advise Commander Leonid so that within hours the entire worlds chain of command was paralysed.

Kovács was also responsible for the addition of heavy promethium units to the Land Raider chassis in an effort to compromise the unique forms
of guerilla warfare employed by Konos III's insurgents.
Responding to the increasingly damaging effects of these attacks on supply lines and storage depots, the Techmarine advised the introduction of Bastions and other defensive installations. Built to a standard STC pattern, these served in a role both as 'firebases' where materials critical to the continued success of the compliance could be stored, and also where small units of Astartes could be stationed, ready to respond quickly to guerilla attacks.

Techmarine Kovács is pictured here equipped as he was during the initial compliance of Konos III. He carries a full servo-harness and a chain-glaive, modified from the standard power weapon to his own specifications, as well as a modified boltgun. It was rumoured that he laboured for 3 full weeks without stopping during the early stages of the invasion, earning him the moniker 'the servitor' by the human administrative staff who accompanied him (and who lacked his super-human constitution).

















At last, an actual update with some content! I have had this model for some time, and I have to say he was a joy to paint (for the second time, he has now moved on from his previous incarnation as an Iron Father!) I added what looks to be a World Eater hand/gauntlet on his base. Rather than using the remains of enemies on this force, I thought it would be an interesting twist to add remains of fallen allies, representing the significant casualty rate of the marines involved in the initial conflict and in keeping with the original concepts of how I imagine the Astartes to operate.



Rules

Techmarine Kovács uses the standard rules for a Blood Angels techmarine, his chain-glaive counting as a power weapon.


Thursday, 14 October 2010

New Berserker unit concept

On with the first hobby-related post in some time! :)

Sadly I still haven't been able to get hold of the new BA codex. There is just the one hobby store in Korea, it's possibly the only shop in the entire country that doesn't do mail order, and it's a 5 hour drive from where I live.

Anyway, now I've got the excuse out of the way as to why I still haven't read a codex that everyone else has since moved on from, the real reason for this post. One of the interesting facts I've picked up on while reading about changes to the BA with the latest codex, is the greater versatility when choosing Death Company weapon loadouts, beyond the 'one size fits all' of the previous book. As I use the Death Company rules to represent Berserkers, this is obviously great news!

One of the more interesting changes is the ability for DC to carry a boltgun along with the 'relentless' rule which allows them to fire and still charge. Following on from this, I stumbled across this piece of art from the HH card game, called a 'rampager squad'. I love the styling and the level of aggression that the artist has managed to put into the marine. Although they were a Sons of Horus unit, I could easily imagine a similar style existing within the World Eaters; perhaps long term veterans, used when a breach was needed in the enemy line, massively aggressive but experienced fighters.

I love the idea of these guys jumping out of their transport, weapons blazing into a crowd of enemies, and then charging in to crumple them in close combat!



Couple this with the new mk3 armour that FW has released (again, I love the aggressive posing of these models, and the helmet is somewhat similar):


Although I think these are great models in their own right, I think they could benefit from some customisation (to try and fit the theme of the card art), and to make them appear more like veterans (although I am concious of overdoing it in a force that is rather minimalistic in style for the most part).

A chap called Dave (Wolf Lord Mjol from the Great Crusade forum) has put together a quite excellent pre-heresy Space Wolves force. See here.
One of the standout aspects of his army (which I was fortunate enough to play against, see the 'battle reports' section) was his use of cloaks on the marines. They are made from the rear part of a chaos warrior body, adapted to fit a marine torso.


My idea is to use something similar to this (although a generic animal fur rather than specifically a wolf one), and add some chainmail interlaced through it - something similar to the card art, and also to tie it to the other units in my force.

I also want to use different shoulder pads to the FW ones, to make them look a little beefier.

I'm not to sure about a involving a character, although perhaps a 'unit veteran' (some grizzled old sergeant, who has refused promotion in order to stay with his unit, but nevertheless has the power of a captain rank soldier). If anyone has read the book and has comments on what character (special or otherwise) might be appropriate I would love to hear it! :)

When will these guys get started? I have absolutely no idea, but I'm keen to give them a try as soon as I get the opportunity!




Wednesday, 8 September 2010

.. Still on tour..

So now 6 months since my last post, I thought it would be wise to write something here to let people interested in the blog know that I am still alive!



I'm just over halfway through my contract working abroad. Sadly, my work schedule has meant that I have had less than no time to add anything, other than making the odd passing comment on other peoples blogs that I have been following!

Still, even without access to any modelling, there will hopefully be a couple of new additions to aid or at least interest followers of the Emperor's mighty twelfth Legion in the near future. This will include:
- Using the new Codex: Blood Angels to represent World Eaters (after a preliminary read, I'm convinced this codex was made with Pre-Heresy World Eater players in mind!)
- A new short fiction featuring the 12th Legion.

So all the best to those of you who read my blog. In the meantime, I would like to direct your attention (for those who are not yet aware) to the finest Crusade-era focused forum on the Internet, and a place where myself and many other heresy enthusiasts regularly post!

Click on the picture below to be taken to thegreatcrusade.co.uk

Friday, 19 February 2010

World Eaters of the 591st Expedition, the first 2000 Pts!

This is a shot of my army as it stands, closer to 2500pts at the moment, but I'm hoping with the release of the new Blood Angels codex nearer to the 2000 mark! (Please click the photos for the full view)







There are also a few odds and ends thrown in, of individuals not yet formed into squads.




Here are another assault squad I've been working on, they're built to look like some of the squads from Collected Visions. They are marked as being recent recruits to the legion with their mark 4 armour, with the Power Sword wielded by the Sergeant being another indication.
Once again I intend to wait for the new Blood Angel codex before finishing off the squad and no doubt include a couple of special weapons and a Rhino.

Thursday, 18 February 2010

Honour Guard WIP




This marine is going to serve as part of an Honour Guard for a forthcoming Captain model, specifically Commander of the Fleet Borya (part of the background I have been writing for my World Eaters as I build up the army.) As such I wanted him to be in a ceremonial form of armour, rather than something which will necessarily be used in front-line combat.. The marine would most likely be a veteran to be given the honour of acting as an Honour Guard, and would take this role in meetings with other Legions, components of the Great Crusade, or maybe even when meeting lost offshoots of humanity as part of 'diplomatic meetings'! The purity-seal esque scrolls stuck to his chest are a reference to one of the Horus Heresy book series, which mentioned scrolled 'oaths of the moment' fluttering from the chest plate of a World Eater captain.



The model itself is a mix of different conversion ideas. The biggest contribution was the blog My Wargame, which has excellent tutorials for all the various earlier marks of armour, and one I can't recommend highly enough for anyone wanting to make their Pre-Heresy armour as accurate as possible!

I did toy with the idea of using a complete Mk1 armour, but this as this is not completely enclosed and so opted instead for one which mixes mk1 and mk2. The polearm/chainaxe is a mix of Bretonnian Halberd and Forgeworld Chainaxe, the bolter and backpack were made using just standard components using the tutorials from My Wargame. The shoulder pads are an excellent new release from Chapterhouse Studios, and the helmet is part of the 'Steam Knights' range from Maxmini. The chest piece is a filed down mk4 torso from the Forgeworld Red Scorpion upgrade pack. Finally, I added chainmail with greenstuff to tie the model in with the rest of my forces and to give it more of a 'World Eater' feel!

Eventually I hope to have a squad of 5 marines, armed and armoured in a similar manner, and most likely using this model to represent Commander of the Fleet Borya (with a few bells and whistles added, and the sword changed to a chainaxe of course!).